This is the print version of an essay of mine to appear in an upcoming book I am co-writing with a few colleagues, titled 100 Atmospheres: Studies in Scale and Wonder. The book is coming out in July 2019 from Open Humanities Press, and it will be available in 4 different versions: as a standard paperback through Amazon, as free download through the Open Humanities Press site, through Scalar as an interactive space, and through Big Fag Press as a limited edition hardcover. Exciting!
Tag: actor-network theory
This is a third paper in a cycle on distributed swarms, OODA loops and stigmergy co-authored with a PhD student of mine. The paper is titled Distributed Swarming and Stigmergic Effects on ISIS Networks: OODA Loop Model, and was published in the Journal of Media and Information Warfare. This is probably the densest and most interesting paper in the series, as we analyse information warfare waged by distributed swarms in the context of network-centric warfare theory, stigmergic adaptation, and John Boyd’s work on the OODA loop concept. For me the most interesting elements of the paper involve our discussion of Von Moltke’s concept of auftragstactic in the context of maneuver warfare in the information domain.
This is a paper I co-authored with two collaborators, one of which is a PhD student of mine, titled Encrypted Jihad: Investigating the Role of Telegram App in Lone Wolf Attacks in the West, and published in the Journal of Strategic Security. We examine the role played by Telegram, one of the most popular social media apps offering end-to-end encrypted communications, in the command and control [C2] operations of distributed terrorist organizations. Specifically, I was interested in illustrating how encrypted platforms such as Telegram can be used as part of a complex stigmergic communications strategy relying on memetic impact both within the distributed network and outside of it. In brief, Telegram acts as a standalone communication platform where core C2 vectors are encrypted and obfuscated from counter-terrorism efforts, while all other communication is built for maximum memetic potential, relying on stigmergic impact among otherwise unconnected nodes acting as lone wolves.
This is a paper I co-wrote with a PhD student of mine, titled Black-boxing the Black Flag: Anonymous Sharing Platforms and ISIS Content Distribution Tactics, currently in peer review. We analyse ISIS’ use of anonymous sharing portals in its content distribution operations as part of a broader information warfare strategy focused on withstanding degrading attacks by popular social media portals. What is interesting about this paper is that we use a key notion from actor network theory – the black box – to conceptualise the role of anonymous sharing portals in the propaganda operations of distributed terrorist networks.
These are some loosely organized observations about the nature of network topologies in the wild.
In terms of both agency and information, all entities, be they singular [person], plural [clan/tribe/small company], or meta-plural [nation/empire/global corporation] are essentially stacks of various network topologies. To understand how the entities operate in space these topologies can be simplified to a set of basic characteristics. When networks are mapped and discussed, it is usually at this 2-dimensional level. However, in addition to operating in space, all entities have to perform themselves in time.
This performative aspect of networks is harder to grasp, as it involves a continuously looping process of encountering other networks and adapting to them. In the process of performative adaptation all networks experience dynamic changes to their topologies, which in turn challenge their internal coherence. This process is fractal, in that at any one moment there is a vast multiplicity of networks interacting with each other across the entire surface of their periphery [important qualification here – fully distributed networks are all periphery]. There are several important aspects to this process, which for simplicity’s sake can be reduced to an interaction of two networks and classified as follows:
1] the topology of the network we are observing [A];
2] the topology of network B, that A is in the process of encountering;
3] the nature of the encounter: positive [dynamic collaboration], negative [dynamic war], zero sum [dynamic equilibrium].
All encounters are dynamic, and can collapse into each other at any moment. All encounters are also expressed in terms of entropy – they increase or decrease it within the network. Centralized networks cannot manage entropy very well and are extremely fragile to it.
Positive encounters are self explanatory, in that they allow networks to operate in a quasi-symbiotic relationship strengthening each network. These encounters are dynamically negentropic for both networks, in that they enable both networks to increase coherence and reduce entropy.
Negative encounters can be offensive or defensive, whereby one or both [or multiple] networks attempt to undermine and/or disrupt the internal coherency of the other network/s. These encounters are by definition entropic for at least one of the networks involved [often for all], in that they dramatically increase entropy in at least one of the combatants. They can however be negentropic for some of the participants. For example, WW2 was arguably negentropic for the US and highly entropic for European states.
Zero sum encounters are interesting, in that they represent a dynamic cancelling out of networks. There is neither cooperation nor war, but a state of co-presence without an exchange of entropy in a dynamic time-space range. I believe this is a rare type of encounters, because the absence of entropy exchange can appear only if 1] there is no exchange of information or agency, or 2] the amount of agency/information exchanged is identical from both sides. Needless to say, this process cannot be easily stabilized over a long time period and either morphs into one of the other two states or the networks stop encountering each other.
Here are the slides to the paper co-authored with Travis Wall, presented at IAMCR 2017 in Cartagena, Colombia.
Swarm networks and the design process of a distributed meme warfare campaign
This is a draft of a paper titled Swarm networks and the design process of a distributed meme warfare campaign, which I co-authored with my PhD student Travis Wall, to be presented at the IAMCR 2017 conference in Cartagena, Colombia, July 16-20, 2017.
This paper aims to develop a systemic perspective of the mechanics of generation of targeted memes forming a meme warfare campaign, by analyzing the swarm-like topology of 4chan’s /pol/ forum, and the logistics of the swarm’s rapid prototyping, coordination, production, and dissemination of content. The paper uses as its case study the #DraftOurDaughters campaign, which is documented in its entirety from inception to completion. The main focus of the argument is in developing a coherent and systemic perspective on the logistics of distributed memetic production in online spaces potentiating swarm-like behavior in their user-base. We examine this process in its entirety, from the logistics of swarm formation to the rapid prototyping of ideas leveraging short feedback loops, and the collaborative creation of semantically targeted media. Anonymous online spaces such as 4chan are identified as environments fostering a powerful feedback loop of distributed ideation, content production and dissemination. Through examining these phenomena, the paper also provides perspective on the manifestation of collaborative design practice in online participatory media spaces.
I am developing a paper on swarm networks and meme warfare together with Travis Wall who is a PhD student of mine. The topic is very interesting in light of the astonishing mobilization of collective intelligence across various internet forums [4chan, and Reddit in particular] during the 2016 US presidential campaign. We are focusing on a single case study – the #draftourdaughters campaign – developing in the final pre-election week on 4chan’s /pol/ forum. Ironically, some of the material we are discussing is quite contentious and therefore picking a journal to publish our piece requires some strategizing.
Swarm networks and the design process of a distributed meme warfare campaign
The 2016 US presidential elections were surrounded by a vast social media campaign, involving the phenomenon of distributed memetic warfare on a scale unseen before. #draftourdaughters was a viral memetic campaign organised and produced by anonymous members of the internet board 4chan, and then deployed to wider audiences on platforms such as Reddit, Twitter and Facebook. Memetic warfare in social media has recently been documented in case studies of the 2014 Israel-Gaza conflict (Rodley 2016) and the 2014 Russia-Ukraine conflict (Wiggins 2016). These studies present and analyse the content generated by users, with a central focus on continual content remixing, and generation of semiotic messaging. In contrast, this paper aims to develop a systemic perspective of the mechanics of generation of targeted memes, by analysing the swarm like topology of 4chan’s /pol/ forum (Hine et al. 2016), and the logistics of the swarm’s rapid prototyping, coordination, production, and dissemination of content.
The paper uses as it’s case study the #draftourdaughters campaign, which is documented in its entirety from inception to completion. The anonymous conversations conceptualising the campaign, as well as the rapid prototyping and ideation process informed by the swarm’s quick feedback loop, are analysed with a conceptual apparatus informed by actor network theory, and then mapped to design process research. Concepts native to the open source movement make the foundation of the framework analysing the collaborative dynamics and production of content (Raymond 2001, Robb 2007), further developing open source remix as a fundamental mechanic to content production. Further analysis is performed using concepts from systems theory (Baran 1962), swarming in conflict scenarios (Arquilla and Ronfeldt 2000), and approaches to fourth generation warfare (Lind and Thiele 2015). The behaviour of the swarm in response to an identified goal is mapped to concepts central to design process methodology (Dubberly 2008).
The main focus of the argument is in developing a coherent and systemic perspective on the logistics of distributed memetic production in online spaces potentiating swarm-like behaviour in their user-base. The authors examine this process in its entirety, from the logistics of swarm formation to the rapid prototyping of ideas leveraging short feedback loops, and the collaborative creation of semantically targeted media. Anonymous online spaces such as 4chan are identified as environments fostering a powerful feedback loop of distributed ideation, content production and dissemination. Through examining these phenomena, the paper also provides perspective on the manifestation of collaborative design practice in online participatory media spaces.
Arquilla, J and Ronfeldt, D 2000, Swarming and the Future of Conflict, RAND Corporation, Santa Monica, viewed 9 February 2017, http://www.rand.org/content/dam/rand/pubs/documented_briefings/2005/RAND_DB311.pdf
Baran, P 1962, ‘On Distributed Communications Networks’, RAND Corporation, Santa Monica, viewed 9 February 2017, http://www.rand.org/content/dam/rand/pubs/papers/2005/P2626.pdf
Dubberly, H 2008, How Do You Design? A Compendium of Models, Dubberly Design Office, viewed 9 February 2017, http://www.dubberly.com/wp-content/uploads/2008/06/ddo_designprocess.pdf
Hine, G, Onaolapo J, De Cristofaro E, Kourtellis N, Leontiadis I, Samaras R, Stringhini G, Blackburn J 2016, ‘A Longitudinal Measurement Study of 4chan’s Politically Incorrect Forum and its Effect on the Web’, viewed 9 February 2017, https://arxiv.org/pdf/1610.03452.pdf
Lind, W and Thiele, G 2015, 4th Generation Warfare, Castalia House
Raymond, E 2001, The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, O’Reilly, Beijing.
Rodley, C 2016, ‘When Memes Go to War: Viral Propaganda in the 2014 Gaza-Israel Conflict’, Fibreculture Journal, Issue 27, viewed 9 February 2017, http://twentyseven.fibreculturejournal.org/2016/03/18/fcj-200-when-memes-go-to-war-viral-propaganda-in-the-2014-gaza-israel-conflict/
Robb, J 2008, Brave New War: The Next Stage of Terrorism and the End of Globalization, Wiley, Hoboken
Wiggins B 2016, ‘Crimea River: Directionality in Memes from the Russia-Ukraine Conflict’, International Journal of Communication, vol 10, pp-451-485, viewed 9 February 2017, http://ijoc.org/index.php/ijoc/article/view/4103