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On hyperinflation in Diablo 3

The Mises Institute has a great article by Pete Earle analyzing the reasons behind the hyperinflationary collapse in Diablo 3. Key bit – this:

Considering the level of planning that goes into designing and maintaining virtual gaming environments, if a small, straightforward economy generating detailed, timely economic data for its managers can careen so completely aslant in a matter of months, should anyone be surprised when the performance of central banks consistently breeds results which are either ineffective or destabilizing?

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